Below is a list of games I've been involved in.
Games made at The Game Assembly are made at 50/50 split between schoolwork and projects.
In the second year of The Game Assembly we're put into more permanent groups.
The programmers write their own engines from scratch in which games are developed and played on.
Below is a list of links to other team members who I think are exceptional, professional and an absolute blast to work with!
Henrik Giang | Johan Ernstsson | Ted Flodman Söderberg | Magnus Quach
Marcus Stein | Oliver Andersen | Oscar Öhrn | Johan Anderdahl
Carl-Henrik Andersson | Fredrik Sjö
PROJECT SEVEN is a First Person Shooter game about shooting your way out of a research facility with a pinpoint accurate railgun.
My specific responsibilites:
QUANTUM GAMES' Project Seven total size:
4 Programmers
4 Artists
2 Level Designers
1 Technical Artists
Project was 10 weeks long at half-time.
Can be downloaded here.
ROBO REBOOT is a top-down shooter game about manipulating a time-sphere and defeating robots in order to save themselves!
My specific responsibilites:
QUANTUM GAMES' Robo Reboots total size:
4 Programmers
4 Artists
2 Level Designers
1 Technical Artist
Project was 10 weeks long at half-time.
Can be downloaded here.
JETBURST is a underground racing game set in near-orbit space stations.
This is also our "permanent" groups first project, 3D Engine was written from scratch by the Programmers.
My specific responsibilites:
QUANTUM GAMES' Jetburst total size:
4 Programmers
4 Artists
2 Level Designers
2 Technical Artists
Project was 10 weeks long at half-time.
Can be downloaded here.
SENTINEL is a platformer about navigating through an alien planet with a grappling hook in order to find your scattered crew members.
My specific responsibilities:
Team HOOKSHOT total size:
5 Programmers
3 Artists
2 Level Designers
Project was 8 weeks long at half-time.
IN TIME is a top-down adventure game about escaping a lab infested with mean robots.
My specific responsibilities:
Team BLIXTRA HOME ENTERTAINMENT SYSTEMS total size:
5 Programmers
3 Artists
2 Level Designers
Project was 6 weeks long at half-time.
CROOKED is a point-and-click adventure about exploring a mansion and talking to its guests to solve a murder.
My specific responsibilities:
Team BUDGET CROOKS INC total size:
5 Programmers
3 Artists
2 Level Designers
Project was 8 weeks long at half-time.
AESIRBANE is a shoot-em-up about defeating viking gods in order to become a god yourself!
My specific responsibilities:
Team HELS FINEST total size:
5 Programmers
2 Artists
2 Level Designers
Project was 8 weeks long at half-time.