Diegetic Mecha Cockpit

Wanted to build a diegetic (In-world) interface in style of HAWKEN and Star Citizen.
It's also VR-friendly!

UI Graphics made using Photoshop & Illustrator.
Cockpit parts made using Maya & Substance Painter.
Materials done in Unreal Engine 4, some UI feature Blueprint functions.

Night setting with headlights.

Night setting with headlights.

Some breakdowns incoming from here.

Some breakdowns incoming from here.

Structure of a Interface chunk. We have the meter model and a plane on top of it.

Structure of a Interface chunk. We have the meter model and a plane on top of it.

A look into the hologram material.

A look into the hologram material.

The material is used on these parts, some elements are projected as holograms to better fit a VR-experience.

The material is used on these parts, some elements are projected as holograms to better fit a VR-experience.

Blueprints for some functionality of the minimap.

Blueprints for some functionality of the minimap.

BONUS: Mini-map movement and bullet firing animation on-screen!

BONUS: Mini-map movement and bullet firing animation on-screen!