TITAN HUNTER - Equipment Menu

TITAN HUNTER is a fictional game about piloting mecha-suits to hunt large monsters.
This was a look into the technical aspects of building a menu in-engine. The menu to the left is in 3D-space whilst the rest is in screen space.
My main reference is by Gavin Bird: https://www.artstation.com/artwork/Nqyo1
Icons of TORC15 and Kriss Vector are based on Martin Bergmans rifles: https://www.artstation.com/bergman3d

Graphics and designs made in Photoshop and Illustrator.
Used Unreal Engine 4.
Menues built in Unreal Engine Motion Graphics. (UMG)
Functionality made in UE4 Blueprints.

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The menu to the left is in 3D space.

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Sub-menus to access more weapons.

Short video of the menu in action.

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Graphics used in the menu.

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Breakdown time! A different angle of the scene.

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In this project I had 2 large widgets; one for the screen-space menu graphics and one for the in-world menu.

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Both Widgets are made and animated with Unreal Motion Graphics.

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It required a lot of Blueprinting to handle switches and communication between the 2 widgets.