TITAN HUNTER is a fictional game about piloting mecha-suits to hunt large monsters.
This was a look into the technical aspects of building a menu in-engine. The menu to the left is in 3D-space whilst the rest is in screen space.
My main reference is by Gavin Bird: https://www.artstation.com/artwork/Nqyo1
Icons of TORC15 and Kriss Vector are based on Martin Bergmans rifles: https://www.artstation.com/bergman3d
Graphics and designs made in Photoshop and Illustrator.
Used Unreal Engine 4.
Menues built in Unreal Engine Motion Graphics. (UMG)
Functionality made in UE4 Blueprints.