TITAN HUNTER is a fictional game about piloting mecha-suits to hunt large monsters.
This was a look into the technical aspects of building a menu in-engine. The menu to the left is in 3D-space whilst the rest is in screen space.
My main reference is by Gavin Bird: https://www.artstation.com/artwork/Nqyo1
Icons of TORC15 and Kriss Vector are based on Martin Bergmans rifles: https://www.artstation.com/bergman3d
Graphics and designs made in Photoshop and Illustrator.
Used Unreal Engine 4.
Menues built in Unreal Engine Motion Graphics. (UMG)
Functionality made in UE4 Blueprints.
Short video of the menu in action.