Local Space Holodeck

Exercise in decorative diegetic (in-world) UI & VR.
Tried imagining a hologram room portraying a conflict in Mars.
Scroll down for breakdowns.

UI Graphics made using Photoshop & Illustrator.
Spaceships and some geometry is made in Maya.
Hands are from Oculus.
Materials are made in Unreal Engine 4.
Tested and Recorded with an Oculus Rift.

In-game screenshot.

In-game screenshot.

Local Space Holodeck in VR.

Breakdowns! Planets are composed of two spheres, some ship holograms and many, many planes. The datapins were made in Unreal Particle Editor.

Breakdowns! Planets are composed of two spheres, some ship holograms and many, many planes. The datapins were made in Unreal Particle Editor.

Wireframe view.

Wireframe view.

A look into the planets hologram shader.

A look into the planets hologram shader.

Shader for hologram-graphics. All holograms had tiling scanlines to enforce the "techy" look when viewed close with VR.

Shader for hologram-graphics. All holograms had tiling scanlines to enforce the "techy" look when viewed close with VR.

Modified the First Person Character of Urneal Engine 4. I wanted try working with HUD in 3D space. The end result was very interesting! Kinda felt like you were weaing a space suit helmet.

Modified the First Person Character of Urneal Engine 4. I wanted try working with HUD in 3D space. The end result was very interesting! Kinda felt like you were weaing a space suit helmet.

Wanted to learn more about blueprints as well. Here is a shot of activating/deactivating your jetpack.

Wanted to learn more about blueprints as well. Here is a shot of activating/deactivating your jetpack.